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New World and the Competition

New World very much looks to be Amazon’s most ambitious dive into the gaming community yet. After a number of failed games it is clear Amazon Games is willing to do whatever they can to prevent a repeat. The studio is willing to do what most AAA developers won’t anymore, delaying the game for a year in 2020 and then delaying it again in August of 2021 for an additional month. This second delay came after the final beta test less than a month before launch. One of the major bugs that needed to be fixed was the infamous graphics card killing issue that took games media by storm, destroying $1500 GPUs from a number of users. It is important to note that this may also have been an EVGA issue as the cards that failed were overwhelmingly EVGA. 

New World is now on the horizon, again. Let’s take a look at their immediate competition and how I think they will stack up. The obvious largest competitor in the MMO market has and from the looks of it will continue to be WoW. However, I don’t think retail WoW is what New World needs to compete against as the games are so vastly different, the direct competition is Classic WoW. Classic TBC Phase 2 started on August 18th 2021, this could have been one of the reasons Amazon pushed New World out a month. I consider Classic WoW to be more of a competitor than Retail WoW simply because a majority of Classic players are playing casually to experience the nostalgia they had a decade ago. This casual to moderate audience is the same one that games like New World targets with their horizontal progression and emphasis on “anything can be fun”. 

The aforementioned horizontal progression of New World (after you hit max level and an initial max level gear) brings in some interesting competition. While they are nowhere near the popularity of WoW or Classic WoW it is important to look at  other horizontal progression MMOs. The two main games in this subgenre are Elder Scrolls Online (ESO)  and Guild Wars 2 (GW2). 

ESO has had a dedicated albeit smaller fan base for many years. I do not think New World will pull a lot of fans away but I do think New World can learn from the mistakes of ESO with releasing new content and not dividing up the player base. 

GW2 is in a similar boat to ESO with an even smaller audience, the main difference with GW2 compared to ESO is that there is no subscription fee. This has made it so there is no feeling of needing to play to make your monthly cost justified. GW2 has a third (and presumably) final expansion coming out in early 2022. While I do not foresee a risk to New World, I do think Amazon Games can learn from Arena.net on how to both maintain a die hard audience as well as what not to do to alienate your players. 

Every MMO mentioned prior has a strong, but small, PvP community. I think this is an area that New World has an opportunity to take players from other games. If New World is able to maintain a large enough PvP player base to have a healthy meta and community, it will stand out from even Classic WoW. This group of players have been begging for a more skill based system for years. Only time will tell if the developers are going to stay active with balancing weapon skills and meta shifts though. 

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jesus montanez

Jesus “Jaay” Montanez has always had a passion for Esports. Starting in his early years with Dota 2 and later moved on to try other games such as Starcraft 2, SSBM, Overwatch and finally Rocket League.

Being a natural competitor made him want to get better at any game he played and found his most success in Rocket League, playing for over 3 thousand hours and reaching the top 128 teams in North America. Alongside that he also has a love for coaching Esports, having been his high school Esports club’s president and head coach. He is always ready to help any player take their game to the next level and help spread his love for the game.

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Cameron Foroudastan

Co-Founder

Bryan Sandler

Chief Marketing Officer & Co-Founder

A biologist at heart, his research experience has exposed him to all walks of life and given him the ability to see the world through an objective lens. He believes that with gaming, we can create a deeper social connection than ever realized before. His goal for Evolve is to develop a brand that is recognized throughout the eSports industry.

Jordan Plank

Chief Operations Officer & Co-Founder

Having worked at Disney, The Ritz-Carlton, and in startups his experience lies in hospitality, partnerships, and strategy. He believes gaming builds relationships like no other because of its accessibility and connectivity. His goal is to positively influence the gaming community through evolve’s services and involvement.

Kevin Kapoor

Chief Strategy Officer & Co-Founder

IGN: Irøh (ZukosUncle)

With fire in his heart and analysis on the brain, Kevin has been a competitor since birth. From being a state champion debater to a national champion beatboxer, regardless of the venue or skill, he identifies the most effective routes to victory and pushes for the W. 

He is a proven League of Legends coach who can help an individual gain elo or a team win tournaments. No matter how big or small the aspiration, he will assist in achieving your goals by making you the best you that you can be.

Alex Gingrich

IGN: Chunder

Alex has built his entire professional life around applying traditional sports and business strategy into eSports. Although Alex has been playing competitive games since the days of Halo 3 he got his first taste in eSports player improvement at grad school when he managed the inaugural Varsity Overwatch teams at The University of Akron. Since then Alex has gone on to work for ReKTGlobal, owners of Team Rogue and The London Royal Ravens, where he gains first hand knowledge of professional eSports and the mentalities of what makes a great player.


He is passionate about strategy games such as Legends of Runeterra, he takes lessons from real world scenarios and applies them to his teachings in game. Alex will bring a unique perspective to his coaching sessions that is hard to find in the still young world of eSports. That of a traditionally educated mindset and discipline. From mechanics to out of game preparation, he explains the “why” behind every action that goes into being a great player or team.