Halo Infinite

Halo Multiplayer Early Release

To the joyous surprise of fans, Halo multiplayer released almost a month early on November 15th. I have played a number of hours in these first few days and I can honestly say (and I know many fans agree with me) the multiplayer experience has really lived up to the hype the test weekends set. I have played on both an Xbox Series X and a mid tier PC. While the first day or two had issues with connectivity on PC they were fixed for me and it has been running smoothly ever since. I do not feel at a disadvantage on either console or PC which is a big deal for the amateur competitive players. Crossplay is force enabled in ranked at least but according to 343 the system will only match you with those who are using the same input type, controller vs keyboard and mouse, unless your party has both input types already. 

The ranked mode feels like a welcome addition that many other modern FPS games outright refuse to include in their games. It allows for a more relaxed time when playing quickplay or big team battle and when you are feeling like being a sweaty gamer you can jump into ranked. The default ranked settings are also a great throwback to the older Halo titles. Everyone starts with a battle rifle, grenades, and nothing else. There is no radar, no grenade indicators, friendly fire is on (have not confirmed this but it was stated by 343 to be true). Power ups do exist but they spawn on the map and act similarly to power weapons. They are also a consumable, if unused it will drop on death. 

The map layouts in ranked and quickplay feel well thought out as well. Each one feels unique without having a gimmick or losing competitive integrity. The change to none power weapon spawns that indicate if the weapon is already in play add a clarity that I didn’t know I was missing. No longer am I sitting waiting for the bulldog or needler to spawn. Now I know someone on the enemy team has it and I need to go get it from them. The slide mechanic is something I was unsure of when first reading it but I find it brings a depth of movement that modernizes the Halo experience. There is a slight slide cancel that can be done if the player sprints right after sliding but nothing that gives an immense advantage like in Call of Duty. 

It is important to note that until December 8th the multiplayer experience is technically in beta. Bugs and connection issues may happen as well as some options being non-existent in the beta. One example is that there is currently no option to choose what games you queue into in quick play or big team battle. You will likely be able to play only slayer or opt out of certain modes when the full game comes out as well as picking what maps you end up on. The latter is more of a hope of mine to make it easy to practice certain map routes. 

Regardless of what they end up doing with the Halo experience I am along for the ride. The community has been clambering for a competitive shooter that isn’t a battle royale for some time; Halo fits that bill perfectly. Be sure to check back here for regular updates on the new battle passes and upcoming game modes. 

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jesus montanez

Jesus “Jaay” Montanez has always had a passion for Esports. Starting in his early years with Dota 2 and later moved on to try other games such as Starcraft 2, SSBM, Overwatch and finally Rocket League.

Being a natural competitor made him want to get better at any game he played and found his most success in Rocket League, playing for over 3 thousand hours and reaching the top 128 teams in North America. Alongside that he also has a love for coaching Esports, having been his high school Esports club’s president and head coach. He is always ready to help any player take their game to the next level and help spread his love for the game.

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Cameron Foroudastan

Co-Founder

Bryan Sandler

Chief Marketing Officer & Co-Founder

A biologist at heart, his research experience has exposed him to all walks of life and given him the ability to see the world through an objective lens. He believes that with gaming, we can create a deeper social connection than ever realized before. His goal for Evolve is to develop a brand that is recognized throughout the eSports industry.

Jordan Plank

Chief Operations Officer & Co-Founder

Having worked at Disney, The Ritz-Carlton, and in startups his experience lies in hospitality, partnerships, and strategy. He believes gaming builds relationships like no other because of its accessibility and connectivity. His goal is to positively influence the gaming community through evolve’s services and involvement.

Kevin Kapoor

Chief Strategy Officer & Co-Founder

IGN: Irøh (ZukosUncle)

With fire in his heart and analysis on the brain, Kevin has been a competitor since birth. From being a state champion debater to a national champion beatboxer, regardless of the venue or skill, he identifies the most effective routes to victory and pushes for the W. 

He is a proven League of Legends coach who can help an individual gain elo or a team win tournaments. No matter how big or small the aspiration, he will assist in achieving your goals by making you the best you that you can be.

Alex Gingrich

IGN: Chunder

Alex has built his entire professional life around applying traditional sports and business strategy into eSports. Although Alex has been playing competitive games since the days of Halo 3 he got his first taste in eSports player improvement at grad school when he managed the inaugural Varsity Overwatch teams at The University of Akron. Since then Alex has gone on to work for ReKTGlobal, owners of Team Rogue and The London Royal Ravens, where he gains first hand knowledge of professional eSports and the mentalities of what makes a great player.


He is passionate about strategy games such as Legends of Runeterra, he takes lessons from real world scenarios and applies them to his teachings in game. Alex will bring a unique perspective to his coaching sessions that is hard to find in the still young world of eSports. That of a traditionally educated mindset and discipline. From mechanics to out of game preparation, he explains the “why” behind every action that goes into being a great player or team.